![]() ![]() There are a few retro-gaming communities around the ole webosphere that you'll run across. I ran across this page, which does an excellent job of breaking down the tasks you face: If you think you're up to the task (or just interested in the process) then please read on. I just feel it's important that you understand what you're up against before you begin. They are then frustrated and annoyed by the response they get. Most new programmers are ignorant of this and are so excited and motivated by their new-found hobby that they become a little over-zealous in their announcements. They've become a little jaded to new game announcements from new programmers, and rightly so. The community has heard it before, they've seen games announced, some even have demos, and yet they never see the light of day and the author disappears. It's really a miscommunication on both ends. The most common mistake for newbie Atari programmers is announcing exactly what their game will be, when it will be released, and then not understanding why the retro-gaming community mocks them. If you learn Assembly, the Atari is particularly difficult to program for. If you have programming experience, Assembly is not an easy program to work in. If you don't have any programming knowledge, Assembly is not the language to start with. So, I know I warned you in the introduction, but it needs to be said again. You need to evaluate whether you're serious enough to see this through before you begin. HOW HARD IS CREATING A GAME WITH UNITY CODEI had no real programming experience, and while I could hack code and pretty well understand other people's code, I never was able to write my own code from scratch. Yes, the majority of games are programmed in Assembly, however there is the possibility of also programming in Basic (if you are interested, google search for batariBasic). A word of warning: I spent two years of my life trying to teach myself to program well enough in Assembly to make this work. ![]() This instructable won't show you everything you need to know, but rather give you a set of resources you can use to make your own game. You can create an entire game by yourself. Modern video games require teams of programmers who remain virtually nameless, yet the people who choose to program for these early retro systems (Coleco, Atari, NES) can control ALL aspects of their game including plot, characters, graphics and all of the other things that go into a game. ![]() Now, several decades later, the resources are available for the common person to create their own game. The characters created still permeate pop-culture and are among the most unique of all video games. the Atari 2600 VCS! From Warlords, Pole Position, Donkey Kong, Space Invaders, and even the infamous Pac-Man, the classics from the 70's, 80's, and on into the 90's are still as playable today as when they were released. It's the console that stood the test of time longer than any other. ![]()
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